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Pretty interesting little game, I just wish what I had to do was more clear. Got to the end but honestly have no idea what the coworkers thing is about. Is it just lore/stats or does it change anything during the gameplay? Anyways, had fun with the puzzles

Thanks for playing through my game and for your useful feedback! I tried to imply that the factory is an evil place and that you should, in fact, escape, but I realize it’s not clear enough. 

While escaping, you can rescue your coworkers by taking them with you. If you manage to save all 6 of them, you can trigger a different ending in the last room of the game (instead of just escaping via the elevator). They serve as a way to trigger the good ending, and as a way to add another layer of puzzle in some rooms.

I lacked time to implement the story as much as I would have liked, so a lot of it is summarized or implied.

Great implementation of the theme! Little stuck on "One is not enough", but overall style is consistent. Great game!

Thank you! Did you manage to get past that room? You have to use the crate from a previous room. That puzzle was a gamble for me, I wondered if the solution was easy enough. Thanks for your kind words!

Ahaaaa. Now I understand! Thanks for the hint! 

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I really like the theme of the game and could see the vision of it clearly. The mechanics to move boxes are a little wonky but after a few tries I got the hang of it. Really well put together! I got the bad ending :D

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Thank you very much and congrats for getting to the end! 😁 It's true the boxes could have used more polish, ideally I wouldn't have had to use reset buttons. 

Loved it!

Thanks! 🙂